Only loss is the water that gets vaporated over time - but if you use your main water storage to pump AND refill it, that wont matterĮdit: screenshot shows the advanced version - 3 rows, spilling it back in the source, where it flows back to the left pumps, get pumped, and dumped (right next to it) on the top left. So, with just 1 wall inbetween the wheels, u get the same amount of power AND get the water back to the source to repump it. you are right, i have mine just 1 wheel wide and use the space to loop it. Do you have yours only 2 wide by any chance? I made mine 4 wide (2 wheels side by side) which will double the required amount of water but also allows me to place double the amount of wheels so kinda makes sense that you can do it with 8 dumps if your system is only 1 wheel wide. You are viewing a potentially older version of this package. It is advised to generate more power than you need, because it can be hard to add more once all of your structures are built up and you have to remove power shafts. But any less dumps and it would either stop for a few seconds or only run a few wheels at one time. VerticalPowerShafts Thunderstore - The Timberborn Mod Database Packages Tobbert VerticalPowerShafts This package has been marked as deprecated, and its suggested another alternative is used. There are multiple power options within the game, and they all generate different amounts of power. With that much input, it really should be the strongest output in the game. The engine definitely needs to output way more power to need that much setup, and a beaver in there at all times, to just barely outperform the most basic of power options. It was just a test world modded with creative mode. At 9 days to grow thats 216 trees, a 12 18 space just to keep it fuelled. Its important that they have full buffs and are 95%+ efficient. Originally posted by Speadge:when u loop it back, u can pump the water back in again u just dumped.Īnd yes, i have it running constantly with ~8 dumps. Timberborn Cheats: Metal & Power The Irontooth only Engine is 3x3, with the entrace in the middle of one side and the power output directly opposite. The only way you lose water to this is from evaporation so add an extra pump to where you gather your drinking water from to account for that. Have a separate pool where you gather water from. I do recommend having a run off at the end just in case but if you stay within the range you should never waste water.Īlso you should not rely on these pumps as your source of drinking water. You also need to calculate your drinking usage + the total capacity of the tank where you dump the water (in my case here 21x2x2) and only have storage for that amount of water + up to 10% extra or you'll flood. You need at least 18 pumps and 18 dumps other wise there is not enough force to power all the wheels. In the picture I have 14 wheels which produce 2520hp (46.6hp per beaver) A little less efficient than the running wheel but this is much cooler ) I've come up with a water power generator which requires 36 beavers to operate +18 haulers. You can always use those little running wheels but they generate very little power and need a beaver to operate. irrigation, food chains, power grids, district system, wellbeing system. Not only that but you only get 7 days of wet season and 2 of those days are refilling the reservoir. Please read the Timberborn FAQ for answers to your frequently asked questions. However, once you have a large enough supply of wood the engine can essentially become a permanent source of power able to run through even the longest droughts.I've been playing on hard and custom game modes and especially with the iron teeth, 30+ day droughts are harsh! the only power option you have are the furnaces which eat through your wood supply. The engine also requires a worker and a constant supply of logs in order to run. Engines can take a significant amount of time to unlock, needing a large amount of science and metal blocks (from processing steel). Engine (200 hp) - unique to the Iron Teeth faction, the Engine allows you to burn fuel (logs) to produce power.However, it does require a large science investment as well as both gears and paper. Large Windmill (300 hp) - also only available only to the Folktail faction, this large version of the windmill produces significantly more power and offers more reliable wind power. Most importantly, however, the Windmills don’t always produce power and are reliant on there actually being wind - this means their power production can be spotty at best. The Windmill produces a relatively decent amount of power and doesn’t require any workers, but requires paper to be built.
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